Campaign: Harbingers of Zargon
Setting: The campaign is set in a hybrid version of the Forgotten Realms on Faerun’s western shore—the Sword Coast. A thin strip of civilization stretches down this coast , where widely spaced cities are arranged like beads on a string. A combination of roads and wagon tracks loosely connect the cities that stretch from Luskan in the north to Calimport in the south, passing through Neverwinter, Waterdeep, Baldur ’s Gate , and other great ports along the way.
Plot: Arex, “Con”, Plume, Sundown and Trek; an unlikely quintet of adventurers (never the heroes) found their bond in all being common rejects, loners, and outcasts. They began their career when they journeyed to the town of Greenrest seeking opportunity; only to find it under siege by a blue dragon and a small army of cultists and mercenaries. This single event led to them making enemies of the Cult of the Dragon, robbing their dragon’s hoard of treasure with the help of the Zhentarim, liberating a riverfront city from hobgoblins (and subsequently burning it down) and finally being ambushed and taken captive in the city of Kristophan by bounty hunters while trying to spend the treasure.
During their time as captives, Sundown had vivid visions of Zargon — visions of resurrecting the ancient god. Killing their captors and journeying deep into an elven forests, they found a tomb built atop a thousand-year-old temple dedicated to Zargon. They recovered the horn of the fallen god and discovered their destiny: HARBINGERS OF ZARGON.